> For the complete documentation index, see [llms.txt](https://docs.onelitefeather.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.onelitefeather.net/antiredstoneclock-remastered/background/what-happens-to-a-detected-clock.md).

# What happens to a detected clock

Detection and reaction are two separate things, and the reaction is where most surprises on a fresh installation come from. Out of the box the plugin does not only report a clock: it also places a warning sign, breaks the block and drops it.

## The order of events

When a block reaches the trigger limit, the plugin first sends every enabled notification, and only then decides what to do with the block.

Notifications go out in a fixed chain — Discord, sign, console, in-game admins — and every target that is switched on gets its message. The sign target is unlike the other three: it does not send a message anywhere, it **replaces the block of the clock** with a sign carrying the configured warning text.

After the notifications, the block is dealt with according to two switches. With `clock.autoBreak` off, nothing happens to the world and the clock keeps running. With it on, the block is removed — and `clock.drop` decides whether its items drop on the floor first, as if it had been mined with a silk touch pickaxe.

## What this means in practice

The default configuration has both the sign target and automatic breaking enabled, and the two work against each other: the sign is placed on the clock's block, and the removal step then takes that same block away again. On a default installation you therefore rarely see the sign survive — and what drops on the floor is the sign, not the redstone component that caused the detection.

Whichever behaviour you want, pick one of the two:

* Leave the world alone entirely — [Report clocks without breaking them](/antiredstoneclock-remastered/how-to-guides/report-clocks-without-breaking-them.md).
* Keep automatic breaking, but stop the signs — [Stop warning signs from being placed](/antiredstoneclock-remastered/how-to-guides/stop-warning-signs-from-being-placed.md).

A sign the plugin placed is marked, and breaking it never drops a sign item. That is deliberate: the sign is a marker the plugin put into the world, not loot.

## What this is not

Nothing is undone. The plugin keeps no record of what a removed block was, and there is no command to restore it. On a survival server that is an argument for switching automatic breaking off and treating the notification as a report for a human to act on.

Related: [How detection works](/antiredstoneclock-remastered/background/how-detection-works.md) · [Configuration reference](/antiredstoneclock-remastered/reference/configuration.md)


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