> For the complete documentation index, see [llms.txt](https://docs.onelitefeather.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.onelitefeather.net/antiredstoneclock-remastered/how-to-guides/change-the-plugin-language.md).

# Change the plugin language

Make the plugin speak your players' language instead of English.

**Before you start:** none.

1. Open `plugins/AntiRedstoneClock-Remastered/config.yml`.
2. Add the language tags you want to the `translations` list, for example:

   ```yaml
   translations:
     - 'en-US'
     - 'de-DE'
   ```
3. Restart the server. Translations are loaded once at startup — `/arcm reload` does not pick up a new language.

Each player then sees the messages in the language their Minecraft client is set to, as long as that language is in the list. Everyone else falls back to `en-US`, which is always loaded.

## Check it worked

Set your client to the language you added, rejoin, and run `/arcm help`. The command descriptions appear in that language.

## If it does not work

The server log names every locale it loaded on startup. A tag that does not match a shipped file is reported there as an error.

To change the wording, or to add a language that is not shipped, put your own `antiredstoneclockremasterd_<tag>.properties` into `plugins/AntiRedstoneClock-Remastered/lang/`. A file in that folder wins over the one inside the JAR.

See also: [Configuration reference](/antiredstoneclock-remastered/reference/configuration.md) for the list of shipped languages.


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