> For the complete documentation index, see [llms.txt](https://docs.onelitefeather.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.onelitefeather.net/antiredstoneclock-remastered/how-to-guides/exclude-a-world-from-detection.md).

# Exclude a world from detection

Stop the plugin from touching redstone in a world — a creative world, a build server, a technical playground.

**Before you start:** none.

1. Run, with the name of the world:

   ```
   /arcm feature check ignored_worlds add creative
   ```

The command writes the world into `check.ignoredWorlds` and reloads the configuration itself.

To put a world back under observation, use `remove` instead of `add`:

```
/arcm feature check ignored_worlds remove creative
```

## Check it worked

Build a redstone clock in that world and let it run. Nothing is broken and no notification arrives.

## If it does not work

The world name must be the one the server uses, not the display name in a world-management plugin. `/arcm feature check ignored_worlds add <world>` only accepts worlds the server has loaded, so a typo is rejected instead of silently written to the file.

See also: [Configuration reference](/antiredstoneclock-remastered/reference/configuration.md) for `check.ignoredWorlds` · [How detection works](/antiredstoneclock-remastered/background/how-detection-works.md)


---

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