> For the complete documentation index, see [llms.txt](https://docs.onelitefeather.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.onelitefeather.net/antiredstoneclock-remastered/how-to-guides/notify-staff-in-game.md).

# Notify staff in game

Send a clickable chat message to your staff whenever a clock is detected.

**Before you start:** none.

1. Grant your staff group the permission `antiredstoneclockremastered.notify.admin`.
2. Give the same people operator rights on the server.
3. Make sure `admins` is listed under `notification.enabled` in `config.yml`.
4. Apply the change:

   ```
   /arcm reload
   ```

## Check it worked

Build a redstone clock in a watched world. Staff members who are online receive a message from `[AntiRedstoneClock]` naming the coordinates. Clicking the message teleports them there.

## If it does not work

The in-game notification requires **both** the permission and operator status. A staff member who holds `antiredstoneclockremastered.notify.admin` but is not an operator receives nothing.

See also: [Permissions reference](/antiredstoneclock-remastered/reference/permissions.md) · [What happens to a detected clock](/antiredstoneclock-remastered/background/what-happens-to-a-detected-clock.md)


---

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