> For the complete documentation index, see [llms.txt](https://docs.onelitefeather.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.onelitefeather.net/getting-started/paint-your-first-terrain.md).

# Paint your first terrain

In this tutorial you paint a patch of grass with a mix of three blocks and then undo it. It takes about five minutes. You need operator rights on a Paper server that has BetterGoPaint and FastAsyncWorldEdit installed.

## 1. Take the brush

Give yourself a feather:

```
/give @s feather
```

The feather is the brush. Holding anything else does nothing.

## 2. Open the brush menu

Left-click with the feather in your hand. The **goPaint Menu** opens. The second row shows the current brush, its settings, its size and the mask. The bottom row is your block palette, in palette slots 1 to 5.

![Brush menu after the first left-click: the brush and its settings are in the second row, and the palette is in the bottom row](https://862810040-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3dAk0UjgUbQUOWgnpUwe%2Fuploads%2Fgit-blob-5bfd0668a3bc3f53d2759887cb64cf96145c3234%2Fmenu-sphere-default.svg?alt=media)

## 3. Fill the palette

Take stone, andesite and gravel from your inventory and left-click each of them onto one of the palette slots. Right-clicking a palette slot removes the block again.

## 4. Pick the brush

Left-click the **Selected Brush type** item until the **Spray Brush** entry in its lore is highlighted. Right-click goes backwards; shift-click shows every brush at once.

The mask is on by default and only changes sponge blocks, so turn it off: click the **Mask** item once. It turns into a carved pumpkin and its lore says **Disabled**.

## 5. Paint

Close the menu, look at a grassy area and right-click. A circle of mixed stone, andesite and gravel appears where you looked. Right-click a few more times while walking to paint a path.

## 6. Undo

Run:

```
//undo
```

Your last stroke disappears. Every stroke is one FastAsyncWorldEdit edit, so `//undo` and `//redo` work stroke by stroke.

## What you learned

* The feather opens the menu with a left-click and paints with a right-click.
* The palette decides which blocks are placed; the brush decides where.
* Strokes are normal FastAsyncWorldEdit edits.

Next, look at [Brushes](/reference/brushes.md) to see what the other brushes do.


---

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